| Super Smash Bros. Epitome What happens when the Smash Bros. Series collides with yet another unknown force? |
| | Mario's Back... Again... Again... | |
|
+7Naes_Igasu Lugia132 Narutofan132 Alt+0223 L'estranger Noob-Fangled Leo 11 posters | |
Author | Message |
---|
Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 5:49 am | |
| - Yeti Dk wrote:
- Side Smash Should Be Fire Hand
It Is >.> | |
| | | Lugia132 Admin
Posts : 265 Join date : 2011-01-21 Age : 28 Location : Around
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 12:56 pm | |
| For the record leo, I'm not going to brawlify fire mario K? | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:12 pm | |
| - Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. | |
| | | Lugia132 Admin
Posts : 265 Join date : 2011-01-21 Age : 28 Location : Around
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:16 pm | |
| - Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. We aren't obliged to brawlify, why else do you think no one liked the brawlifyed fire luigi at SSB4 chat? | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:36 pm | |
| - Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:41 pm | |
| - Narutofan132 wrote:
- Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. Is just to match Normal Mario >.> | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:45 pm | |
| - Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. Is just to match Normal Mario >.> There is a pallete on the sheet you know. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:46 pm | |
| - Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. Is just to match Normal Mario >.> There is a pallete on the sheet you know. I Have a better one | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:47 pm | |
| - Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. Is just to match Normal Mario >.> There is a pallete on the sheet you know. I Have a better one Show me a pose using the pallete. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:48 pm | |
| - Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. Is just to match Normal Mario >.> There is a pallete on the sheet you know. I Have a better one Show me a pose using the pallete. Here | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Sun Jan 30, 2011 1:50 pm | |
| - Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Lugia132 wrote:
- For the record leo, I'm not going to brawlify fire mario K?
If you don't brawlify it, i won't accept the fire mario animations that you will give to me. Is brawlification that necessary? Thats like JUS to SND5. Is just to match Normal Mario >.> There is a pallete on the sheet you know. I Have a better one Show me a pose using the pallete. Here It's ok, but I prefer the one on the sheet. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 1:46 pm | |
| Added New hang and ledge attack | |
| | | cav10281
Posts : 60 Join date : 2011-01-23
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:18 pm | |
| Pipe doesn't match sprite style. Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:20 pm | |
| - Spoiler:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad.
That's alot of crit.
Last edited by Narutofan132 on Wed Feb 02, 2011 3:26 pm; edited 1 time in total | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:22 pm | |
| - Spoiler:
- Narutofan132 wrote:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. That's alot of crit.
God, Cav Stop.
Last edited by Narutofan132 on Wed Feb 02, 2011 3:25 pm; edited 1 time in total (Reason for editing : Don't quote if there is alot within it) | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:24 pm | |
| - Spoiler:
- Leo wrote:
- Narutofan132 wrote:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. That's alot of crit. God, Cav Stop.
*facepalm* Leo he's giving you criticism and you are not utilising it. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:26 pm | |
| - Narutofan132 wrote:
- Spoiler:
- Leo wrote:
- Narutofan132 wrote:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. That's alot of crit. God, Cav Stop. *facepalm* Leo he's giving you criticism and you are not utilising it. i can just ignore that. | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:28 pm | |
| - Leo wrote:
- Narutofan132 wrote:
- Spoiler:
- Leo wrote:
- Narutofan132 wrote:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. That's alot of crit. God, Cav Stop. *facepalm* Leo he's giving you criticism and you are not utilising it. i can just ignore that. WHICH IS EXACTLY WHAT YOU SHOULDN'T DO!!!! Work on and fix what cav said was bad, he's given very, VERY useful criticism and you have to fix it. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:30 pm | |
| - Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Spoiler:
- Leo wrote:
- Narutofan132 wrote:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. That's alot of crit. God, Cav Stop. *facepalm* Leo he's giving you criticism and you are not utilising it. i can just ignore that. WHICH IS EXACTLY WHAT YOU SHOULDN'T DO!!!! Work on and fix what cav said was bad, he's given very, VERY useful criticism and you have to fix it. Ignored | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:33 pm | |
| - Leo wrote:
- Narutofan132 wrote:
- Leo wrote:
- Narutofan132 wrote:
- Spoiler:
- Leo wrote:
- Narutofan132 wrote:
- cav10281 wrote:
- Pipe doesn't match sprite style.
Speed up run a little. Turn is eew. Looks.... not right. As in bad, it sucks. Foot magically dissappears in a frame of the jump. In double jump, the foot shrinks. Head grows in land. Hand is flat in one frame of the combo. Punch blur is kinda ugly, speed it up, too. Speed up the kick, and it has no range at ALL. Hands merge in N special. In the Up special, when the coin disappears, the sparkles are shakey. Add more frames in the down special, keep the speed. Speed up the Forward Smash(the explosion). The explosion moves a little to the left. Shading magically grows darker on the pants. He's suppose to take a step forward, but he doesn't in the animation. The Up smash is good, but the hand on our left is kinda choppy in the animation. Hand can rotate a full 360 degrees in down smash, which is impossible. Speed up the down smash, it also slows down when he faces us again. N air needs more frames. Forward air needs more frames. That aerial land isn't a land. FS start is bad. There's no fire flower, includes random crap, and is kinda choppy in changing poses. I think forward roll and back roll are mixed up. Sheild brake shouldn't face the screen. In the get up, the legs should NEVER bend like that. In the get up attack, he magically turns backwards and kicks. The climb ladder is an obvious edit of luigi and a bad one at that. Make him fatter, and make him shorter. In the side taunt, he's super phat. Dun like the down taunt's Luma. The selection thing is pretty bad. That's alot of crit. God, Cav Stop. *facepalm* Leo he's giving you criticism and you are not utilising it. i can just ignore that. WHICH IS EXACTLY WHAT YOU SHOULDN'T DO!!!! Work on and fix what cav said was bad, he's given very, VERY useful criticism and you have to fix it. Ignored OMG!!! The fact that you responded shows that you haven't ignored me. If you want this to look much better and support in the success of the first demo, then I suggest you fix those flaws. I honestly cannot stand, ignorant children. You ignore the useful info given to you and get into trouble for, before you say I'm trolling or flaming you, I'm not, I'm pointing out your arrogant behaviour, ignorance and hypocrisy. | |
| | | Morph Boy Admin
Posts : 350 Join date : 2011-01-20 Age : 28 Location : You dare to know where meh lair is? DIE, FOOL!
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:33 pm | |
| If there is one thing I have learned over the years, it is that I always listen to constructive criticism, no matter what it is.
The difference between constructive and destructive criticism is that constructive criticism tells you what is wrong, but destructive criticism doesn't: it usually sounds something like "that sucks". You keep both types of criticism in mind, but you always listen to the constructive criticism, as it helps a lot. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:36 pm | |
| *sigh* you guys are pissing me off, now Mario won't never be finished | |
| | | cav10281
Posts : 60 Join date : 2011-01-23
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:37 pm | |
| Lawl, sorry. It's instinct.
On the Blitz forums, I wanted to get better at spriting, so I would sprite and show my work. No one would ever crit my work, so I had to do it myself to improve. So in short, I'm self taught in spriting and editing and crit. | |
| | | Leo
Posts : 516 Join date : 2011-01-21 Location : You want to know!?, GTFO.
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:39 pm | |
| - cav10281 wrote:
- Lawl, sorry. It's instinct.
On the Blitz forums, I wanted to get better at spriting, so I would sprite and show my work. No one would ever crit my work, so I had to do it myself to improve. So in short, I'm self taught in spriting and editing and crit. *sighx2* oh well if you think that i should fix it, help to do that >.> | |
| | | Narutofan132
Posts : 463 Join date : 2011-01-22 Location : I live in a house. What, do you think I live in a cardboard box?
| Subject: Re: Mario's Back... Again... Again... Wed Feb 02, 2011 3:39 pm | |
| - Leo wrote:
- *sigh* you guys are pissing me off, now Mario won't never be finished
*doublefacepalm* If you can't accept the criticism we might as well hand this over to cav who has already recognised almost every flaw. Look at Blitz if you say Mario won't be finished. Tch. Now please, please realise we aren't trying to annoy you, we are CONSTRUCTIVELY CRITICISING YOU!! kthanksbai *hopesfingerscrossed* | |
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